Campaign Adventure Notes 020526

Raw campaign notes preserved from Campaign Adventure Notes 020526. Times New Roman 12pt, tight spacing.

=== CAMPAIGN RULES PACKET ===
Final Seed: F|IRF3WEIC|t=20260122|startpkg=17,stats=4,weird=5
Campaign: The Iron Labyrinth of Teeth (Accord VZW9)
Rolled: 01/22/2026

[Factors]
CF: 3 (Complexity Factor: max rules looseness cap)
MF: 16 (Magic Factor: max spell level cap)
PF: 9 (Physical Factor: max innate level cap)
TF: 3 (Temporal Factor: max temporal level cap)
PsiF: 17 (Psionic Factor: max psionic level cap)
TechF: 9 (Tech Factor: max technology level cap)

[Enforced Rules]
- Segment order: PCs act on bottom of segment; Monsters act on top (inverse standard).
- Death & dying: 0 or less hp = Capital S Slain (stay the eff down).
- Known Classes: Full Collective, Random are x2 cost
- Known Races: Full Collective, Random & A.I. are banned
- Known Spells: Full Collective, Random & A.I. are x2 cost

[Classes / Races / Minis Determination]
Mode: DRAFT BUNDLES
Draft: each player drafts 1 bundle from the list below:
- Bundle W: Classes=3, Races=6, Minis=1
- Bundle S: Classes=3, Races=2, Minis=5
- Bundle H: Classes=1, Races=8, Minis=1
Tie-break: lowest total CF goes first in draft.

[Starting Stat Determination]
Mode: HARDMODE LOW POWER
Rule: Low-power start.
Display: Straight 12s.
Note: This makes gear, positioning, and tactics matter. (Like a grim documentary.)

[Starting Package]
Starting SN: SN 1 (baseline campaign start).
Starting Location: Psionic refuge for minds damaged by Maelstrom exposure (quietly collapsing)
Starting Wealth: Starting gp = PsiF x 1000 (plus 1 'tech trinket' worth ~500 gp)
Player Picks: Randomly generated, Freely picked

[Custom Weirdness Line]
Weirdness (Intensity 7/7): Once per session, a door appears where there was none. It insists it has always been there.
2/5/26
SN=1
kxp: 0 to 7.54
Storyline: first adventure
2/19/26
SN=2
kxp: 7.54 to 97.5
Storyline: second adventure
2/26/26
SN=3
kxp: 97.5 to 1025.86
Storyline: third adventure
3/05/26
SN=3
kxp: 1025.86 to 
Storyline: fourth adventure